Object cloning is a powerful tool that can be used to automate many tasks in Automation Anywhere. By cloning an object, you can create a duplicate of that object that can be used in another task or workflow. This can be extremely useful when you need to perform the same task multiple times or when you need to create a backup of an object. Cloning an object is a simple process that can be completed in a few steps.

First, open the object that you want to clone in the Automation Anywhere interface. Next, click on the “Clone” button in the toolbar. This will open the Clone Object dialog box. In the dialog box, you will need to specify a name and location for the new object. Once you have specified a name and location, click on the “Clone” button. Automation Anywhere will then create a new object that is identical to the original.

Other related questions:

What is object cloning command in Automation Anywhere?

Object cloning is a process of creating a duplicate object from an existing object. In Automation Anywhere, you can use the Object Cloning command to create a duplicate object.

How do you capture an object in automation anywhere?

There is no one definitive answer to this question as it depends on the specific object you are trying to capture and the automation tool you are using. However, some general tips that may be helpful include using the tool’s object identification capabilities to try and identify the object (e.g. by its properties such as name, size, position, etc.), and/or using a tool that can take a screenshot of the object and then analyze the screenshot to identify the object.

What is the difference between object cloning and manage Windows Control?

Object cloning is creating a copy of an object, including its data and behavior.

Managing Windows controls refers to the process of handling the various events that occur in a Windows control, such as mouse clicks and keystrokes.

What are the different play modes available under the object cloning command?

There are several play modes available under the object cloning command, including:

– Play once: The object will play once and then stop.

– Loop: The object will play continuously until stopped.

– Ping pong: The object will play back and forth between its starting and ending points.

– Random: The object will play randomly from its starting point to its ending point.


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